Manifesto
Five convictions. No asterisks.
What the studio actually believes. Not a style guide — a set of refusals.
- 01
Independence, not isolation
Being independent means answering to the work, not a quarterly target. Traditional publisher pressure — milestone gates, forced timelines, genre mandates — is a no. Collaboration with publishers who genuinely respect the project is something else. Independence is about keeping the thread, not refusing every helping hand.
- 02
Systems, not scripts
We build games the way you plant a garden, not the way you write a play. Interesting things emerge from systems in collision. Scripts close down possibilities. Systems multiply them.
- 03
Better with someone else
The most interesting things happen when humans must coordinate, negotiate, and improvise together under pressure. Not a dogma about form — cooperative, competitive, asymmetric — the game decides. But the territory worth exploring is almost always human organization at its most fragile.
- 04
Earned discovery
A well-built system teaches itself through what it is. Consequences follow from actions. The interface reflects the reality. You learn at whatever pace you choose — there's no single right way through a game that trusts you to find your own. Tutorials aren't the problem. Condescension is.
- 05
The experience is the point
Not genre exercises. Every game should deliver what only games can: fun that only makes sense once you've had it, a story that belongs to the people who played it, a moment worth keeping. Mechanics are vocabulary, not purpose. A mechanic you can't feel has no business being there.
Roadmap
Built in the open, at an honest pace.
No ship dates we don't mean. Follow along on Discord for week-by-week devlog.
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Now
Vertical slice in development
One night, one speakeasy, all core systems wired end-to-end.
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Next
Closed playtest (Valve Playtest)
Small, invite-only. We want tables of friends, not strangers.
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Soon
Steam Early Access
Because the game is about your table's stories, it needs tables.
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Later
Full release
When the evenings are worth remembering without us explaining why.
Studio
A studio of one, for now.
Small on purpose. Slower on purpose. Accountable on purpose.
The Dispatch
Major updates only, delivered when they matter.
Low traffic. Major milestones and closed playtest invites. No spam, ever.